General quarters miniature game


















The following pages list suggested changes which myself and others have thought of over the years. There are also some flowcharts and other bits and pieces which I have found useful in running GQ games and campaigns. Submarine Tables - Jimmy Sperling has devised a set of tables for most classes of WW2 submarine pdf format.

I wanted a set of quick and simple rules which non-modern players could assimilate quickly, and so I created a set of modern GQ-based rules. This entry is a 'stake in the ground' - warning: the rules are NOT fully developed yet! If you don't want to download all the Falklands stuff but still want the rules click here. David St. Share This: Link Copied!

Out of Stock. Add to Want List. Sell Us Yours. Product Info Title. Noble Miniatures. Historical Miniature Rules Noble Miniatures. Historical Miniatures. Description The ship-to-ship battles of the Second World War are famous both for their majestic ships and for their ferocity. Relive those epic fights with your own fleet of miniature warships and all the game tools necessary to play with General Quarters. In this boxed game, you will find eight highly detailed ship models for you to refight two of the most famous engagements of WW2 history: the Battle of the River Plate and the Hunt for the Bismarck.

Fight to survive and send your opponents to the bottom! Just added to your cart. Most air action actually takes place on the campaign map if used - see below. Aerial Combat is a simple matter of adding the attacking anti-air factors together and rolling a die. However, each type of defending aircraft must be attacked separately. Combat is simultaneous - casualties are removed after all attacks are resolved.

If escorts and CAP are present, they fight first. Surviving CAP planes may then attack incoming bombers. Attacks by aircraft on ships are resolved using a two step procedure. First, the number of bomb hits is determined. The Bomb Hit Table uses a die roll cross-indexed with the mission type and the number of aircraft. The result is the number of hits scored. Then for each hit the Bomb Damage Table is consulted.

Critical Hits are also noted on the chart. A bomb hit can cause up to 4 hull point of damage or even sink the ship outright. There are additional rules for:. Campaign Operations: GQ includes a short set of rules for running mini-campaigns. A hex or graph paper map is used. These simple campaign rules cover:. While not every ship type and variant is covered all of the main ship and aircraft types are listed.

Additional ship data may be found at various web sites. The hardest part about reading General Quarters is actually the physical book. The type is rather small and the print quality is only mediocre. I simply found it hard on my eyes and as it is typed the layout is a bit clunky.

Good set of rules. DB Megalor aol. To be sure, these rules are not for "techno-geeks" who want to know where each and every shell lands, and how many cups and saucers are broken in the officers' wardroom.

I highly recommned them to anyone interested in moderate- or large-scale fleet actions. Charlie Clay Tankrider aol. General Quarters is a fun and quick game system that gives enough historical flavor to make it worthwhile.

If you keep the game limited to destroyers and cruisers, a 9' x 5' gaming table is plenty big. Battleships tend to dominate as would be expected as there isn't enough maneuver room to get out of their way.



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